Projectile farming in Hero Siege changed sharply after the September 1 update. Ricochet, previously tied to Monsoon, now works with all ranged projectiles, creating new options for clearing maps and collecting Hero Siege Gold through faster monster runs. The most important question is not whether the effect is powerful, but where its extra hits actually translate into better results.
The answer depends on enemy spacing, projectile volume, attack speed, and the shape of each encounter. Ricochet can transform a crowded room into a chain reaction, yet provide almost no advantage when a character is fighting one distant target. That difference makes weapon choice and build planning more important than the patch description suggests.
Why Dense Packs Benefit the Most
Ricochet reaches its highest farming value when enemies stand close enough for projectiles to move from one target to another. A single arrow, bullet, or spell can continue through a group instead of ending after the first impact. In a narrow corridor or a packed arena, this raises effective projectile coverage without requiring the player to aim at every monster.
Projectile count also matters. Builds that release several shots per attack gain more opportunities to trigger useful rebounds, especially when attack speed is high enough to keep the screen filled. The result is not simply higher listed damage. It is better coverage, fewer surviving monsters, and less time spent stopping to finish stragglers.
Enemy Positioning Controls Clear Efficiency
Ricochet is strongest when enemy positioning creates short paths between targets. Groups gathered around a doorway, elite pack, or summoned object can produce repeated connections, allowing projectiles to bounce through several bodies before disappearing. Movement skills and controlled pulls therefore improve the effect indirectly by bringing targets into workable clusters.
Spread-out enemies tell a different story. If monsters are separated by open space, a projectile may hit one target and have no useful second destination. In that situation, extra bouncing contributes little, while direct range, penetration, raw attack speed, or a wider firing pattern may improve the run more consistently.
Farming Damage Is Not Boss Damage
The update also improves the value of damage-over-time modifiers attached to projectiles, particularly during repeated hits across large groups. When several enemies are struck in quick succession, lingering effects can continue working while the character moves toward the next pack. This supports smoother map pacing and reduces the need for perfect aim.
Boss encounters are less favorable. A lone boss offers few or no secondary targets, so Ricochet may behave like an ordinary projectile effect. Bounces cannot create additional value when there is nothing nearby to receive them. Players focused on boss damage should prioritize reliable single-target scaling, critical effects, penetration, and sustained firing instead of assuming that a strong farming mechanic will carry into every fight.
Choosing the Right Weapon Setup
The best setup depends on the content being repeated. Fast weapons with multiple projectiles are excellent for dense maps because they maximize the number of potential rebound paths. Slower weapons can still perform well when each shot carries substantial damage, but their efficiency depends more heavily on enemy grouping and accurate positioning.
Ultimately, Ricochet rewards builds that understand the battlefield. It improves clear speed when targets are close, projectiles are plentiful, and attacks arrive quickly. It does not replace focused single-target tools. Players refining an efficient farming route should test both crowded zones and boss rooms before deciding whether to buy Hero Siege Gold for further upgrades, since the best investment is the one that matches the content they run most often.